DYE Download]
- dancircgetpesinpul
- Sep 1, 2019
- 7 min read
About This Game DYE is a challenging precision platformer where you help Hue rescue Pigments and defeat the nefarious Necrolights in order to restore color to the world! Jump, wall jump and float your way through 4 unique worlds with hundreds of challenges. Anyone from first-time platform gamers to experienced hardcore speedrunners will find a rewarding test of skill in saving Hue's homeworld.DYE has tight and responsive controls, and has been balanced around the use of a controller. Full keyboard support is available, but spare your hands and sanity (seriously), and use a controller. DYE has native support for all common controllers including Xbox, Steam, PS4, and most others.What others are saying"The controls are so slick... its a difficult game but I feel like i have total control" - TGH_Plays - https://www.twitch.tv/TGH_Plays"The sounds, the music, the levels... it just all comes together so well" -Vellhart - https://www.twitch.tv/vellhart"This was quite a journey... peaked at the right amount of difficulty" - Yagamoth - https://www.twitch.tv/Yagamoth"The soundtrack in this game is magnificent!" - Tehjman1993 - https://www.twitch.tv/Tehjman1993"Its genius, I'm not gonna lie, but it's really evil as well!" - Krazyman50 - https://www.twitch.tv/krazyman50Key Features56 levels (560 total pigments to collect)8 skins, unlockable by achievementLeaderboards for all versions of individual levels and speedruns4 worlds with unique boss fightsHard Mode versions of each levelChallenge levelsScaling difficulty from beginner to expert levelOriginal 18 track soundtrack (55 minutes)AchievementsTrading cardsWhat's In Each World?Each world contains 9 regular levels, 4 challenge levels and 1 unique boss fight. The 9 regular levels in each world of DYE are a series of challenges with Pigments along the way. Each Pigment you rescue will restore a layer of color, and rescuing all 5 in a level will restore all color to that level. The Normal Mode of the level will have checkpoints along the way, while the Hard Mode modifier will remove all checkpoints and add additional danger. The 4 challenge levels in each world of DYE are filled with 100 "dust". You free a Pigment every 20 dust collected. There are no checkpoints in the challenge levels, and the Hard Mode version of these levels adds a restrictive time limit. 7aa9394dea Title: DYEGenre: Action, Adventure, IndieDeveloper:Bat Country Games, LLCPublisher:Bat Country Games, LLCRelease Date: 23 Feb, 2017 DYE Download] dye hair pack. tie dye hack. dye clothes hack. die hard torrent. dye colours. dye 613 hair. dye free warfarin. mac dye chem industries. dye pack locations division 2. dye pack cash. tie dye zipper pattern. tie dye iphone 6 plus case. bloodstone dye pack dulfy. how to dye a full lace wig black. dye free nasal decongestant. dye for iphone 6 case. full dye sublimation printing. dye free easter eggs. bernard dye execution. dye packs division 2 Great little platformer, devs very hands on with community.. I get the pun now. Dye. Over and over and over and over. I like platformers, but when did this type of thing become what people consider fun? Really, I don't think it is a taste issue where "Only hardcore gamers love to grind out a challenge!" It's just a monumental drag. Too bad too, it does look nice.. Really good game. Optimised for a controller but you can use keyboars no problem. I recommend a SNES controller if you use one though. I don't write reviews very often (especially on games I haven't yet 100%'d), but this game gets an exception. In terms of 2d platformers, it is nothing groundbreaking gameplay-wise, but the atmosphere, music, challenge, and mechanics all fit together to create a masterpiece. The controls are perfectly tuned so that every death is your fault, and never feels unfair. I've played many excellent 2d platformers this year and I have to say, this is most likely my best experience. If this came out in 2011 when Super Meat Boy was popular, it could have taken it down easily IMO. It's a shame that this is such an overlooked gem, and it is a steal even at full price, though it goes on sale 75% off quite often. If you're a fan of a good challenge, I highly recommend DYE. If you're not, however, it may not be the best experience for you, as the difficulty can ramp up quite quickly. The game knows what it is and it executes it perfectly, but don't expect anything extremely innovative.. This is a solid and thoroughly challenging platformer. Dye doesn't mess around and clearly targets a specific audience, so if you enjoy difficult 2D platformers with numerous features dedicated to speedrunning, then hop on board without reservation.As always, the usual boxes that need to be ticked are controls/movement, level design and finding the balance between difficulty and content. Dye hits all of these, and while not reaching the heights of the top games in the genre, it's an excellent effort from the two-man dev team. The game ramps up the difficulty almost immediately, and the latter two worlds are where some pixel-perfect jumps need to be made if you want to get all the trinkets. A word of warning: you requirements for unlocking levels are more severe than most games, and backtracking from trinkets on easier levels may be necessary at points.The levels are designed well, each world introducing a new environmental mechanic or two for you to abuse or avoid. Controls are good, once you get the hang of switching between the float and sliding down a wall, and the hitboxes never seemed unfair to me. Restarts are rapid and the checkpoints are cunningly placed to encourage risk-reward behaviour. Do you go for the extra trinket and possibly risk dying, therefore losing the first one you got? Or do you opt for the safety of the checkpoint first and be unable to backtrack? It's clear that the devs have considered both beginners and experienced veterans with these design choices.The aesthetic is functional, the colour gimmick fitting the tone and look of the game decently enough. Soundtrack is excellent for a little indie game, and never grated on my nerves despite many retries on certain levels.Dye is a very solid entry into a packed genre, being very difficult but avoiding the pitfalls of unfair kaizo games. I'm an experienced, somewhat competent platformer and found it challenging to beat the game; getting all the trinkets would require many tens of hours. 'Solid but unspectacular' perhaps undersells the game slightly, but it's the best way to describe Dye. It hits all the right notes to be a competent challenge-platformer, with a few peaks that eclipse many in the genre.. Got this game after a friend of mine streamed it before release, and it is just as fun as it looked when he streamed it.DYE is a very tough platformer, that takes obvious inspiration from Super Meat Boy, but does enough to differentiate itself. There are 4 worlds, and every world is split up into 9 levels and 4 challenges, all of these have harder versions, (which take my word for it, REALLY are hard.), and a boss battle to end the world with, which makes in total for 36 levels, 16 challenges and 4 boss battles, harder versions excluded. This may not seem like a lot of content at first, but trust me, this is enough to keep you going for a long time. As of writing this review I am nearing 7 hours, and I have not even bothered with most hard levels or challenges, and am only starting with world 3 out of 4.The hard modes of stages are well, hard. Extremely hard I would even say. Basically, there are no checkpoints and the level is made a lot harder.Here are some things I really like about the game:+ the game looks great, and will only look better as you play it more and restore colour to levels+ I like the music a lot. It's nice and more on the calm side, which may not necessarily be expected from a game so focused on being hard.+ The difficulty is fair, and when I die, I don't feel like the game did it, but more like it's my error.+ The game isn't too short, nor too long. Though this is mostly based on personal preferation, I think it's good as is now.I might change this review later, when I've played the game a bunch more, but this is what I think of it now. And I like this a lot.. It's a great game and there's no doubt about that, everything about it feels nice, the soundtrack,the visuals... Everything! Would recommend it 10/10.. If you liked IWBTG for any reason besides slapstick humor, you will love this game.Some background: I "enjoyed" Super Meat Boy, but I was honestly slightly disappointed with it because my friends, who had never really played a difficult platformer in their collective lives, advertised it as "super difficult". Certainly no one can reject that SMB offers genuine challenges if one truly desires them, but the Any% was so easy that I felt downright cheated (not by the devs, just by my friends).Not so with this game. It offers SMB's ramp-up style, starting you off with some easy levels to get comfortable (compared to IWBTG's "hahah we'll just kill you 20 times on the first screen" style) but even within the Any% it ramps up to some genuinely challenging platforming. Further, although the bosses aren't particularly difficult, they do offer (aside from the third boss) a feeling of actual interaction that in SMB I only ever got from Larries Lament, and it accomplishes this despite having no shooting mechanic like IWBTG uses.All in all I'd say the first playthrough of an Any% is at most half as difficult as "a first playthrough of IWBTG's Very Easy mode after you've watched someone else play the game" (that is, if you take out the difficulty of figuring out pathing in the latter and make the difficulty only about the platforming), which is more than hard enough for me to thoroughly enjoy myself (a lot of the difference is due to the earlier levels being much easier). Save points are plentiful within levels, so much so that even if you die more times than in IWBTG, it does still feel easier. However, you'll still have a lot of jumps that are very difficult even when you know exactly what to do. 100%ing this game, though, is almost certainly harder than IWBTG's very easy mode (and isn't something I've done). I've only played for 21 minutes, but I can already say, buy this game.. It's just a basic platformer.It's not bad but, just really a plain old platformer with a good soundtrack.But to me, it can get boring after awhile.So I wouldn't recommend this game if it was $1.00But because it is, i'll give it to them.
Comments